![]() ![]() Empire earth 2 how to#Was this intentional? The tooltip seems to suggest it can target Ground units as well.īesides fixing the bugs that I listed, you need a more descriptive Help (F9) menu, that explains how to get resources. This can cause a minor glitch, because I was able to reverse time by Aging up to WWII from the 1950's (I intentionally tried this to see what would happen), and also it leads to timelines that don't match up between allies.ġ2) The unit Obusier, I noticed, cannot target Ground units, but only Towers. Only when we talk about being "in the woods" as in a forest do we says "woods."), and some tooltips seemed complete while others were very non-descriptive.ġ1) Upon Aging up, your timeline goes to the time period from that age up. ie: Balloons are useful for scooting (sic), 1000 Woods was traded for 500 Gold (the plural of wood is wood, if it is being referred to as a synonym for lumber. Another time I gave him 300, and he seemed to lose income (he claimed that he had not trained anything, but it was lower next time I looked).ġ0) Not all tooltips are completed, and there are many text errors. One time I gave him 10,000 Gold, and he got only 2,000. You can easily Team Kill with this as well.ĩ) Giving resources via F11 was. Are you using the Replace Unit function? Anyway, this led to my Shipyards being stuck on dry land, where they were useless, and I couldn't destroy them, except we found a workaround which was.Ĩ) Attacking Ground destroys allied/your own buildings. ![]() It seems to be related to pathing blockers, or perhaps the tiles that you are using. This became a problem because of bug #1, and also because.ħ) Upon age ups, my Shipyards would randomly move around. One of his ships consistently gave 143 income, however.Ħ) There is no destroy structure option, and you can't attack your own buildings. For instance, my ally's Merchant Ships usually gave 37 going from one of our Shipyards to the other. ![]() And I believe it leads to this next bug as well (not sure).ĥ) On occasion, our Trade units would get stuck into giving us massive income rather than the usual amount. Even though it only traded the first resource in the list, it was still very sloppy. This is easy to abuse my ally and I were both able to get Trade units with the Lumber/Gold buff (both of them at the same time). It was annoying, because our Caravans kept trying to trade to my ally's Shipyard over and over.Ĥ) When switching a Trade unit between Gold/Lumber, there is a slight delay. ie: My ally's tower which was 25% complete had 25% of its max HP when he aged up in the middle of construction.ģ) Whenever we built a new Market/Shipyard, all of our trading units, Merchant Ships and Caravans alike, would set that as their new trade point. I couldn't move either of them for the rest of the game, had to rebuild.Ģ) Towers under construction, when aging up, finish immediately, but they take Damage equal to the % construction completion they are at. My Merchant Ships ended up in a tiny stream next to my ally's Market, and my Caravans ended up trapped by my Shipyard. I do have a list of bug reports for the current version, which I will give you now, along with some other feedback.ġ) When aging up, my Caravans and Merchant Ships seem to randomly get misplaced. Just got done playtesting your map with a few friends. In short, the development possibilities are numerous. You can recolt ressources in different ways harvesting wood, fishing, collecting gold, trading, exploiting asteroids. You also have the opportunity to visit all the planets of the solar system and the moon. Besides there is a space for the solar system. The land itself is the map of Europe and Asia. In the future, you can go into space and colonize planets. Then, the modern era allows you to developp aviation and tanks. In the Renaissance you will be allow to use gunpowder. For example, the units change with the times. Ten eras are Prehistory, Antiquity, the Middle Ages, the Renaissance, the industrial era, World War One, World War Two, the Modern Era, the the Nano Era and Space Era. The player changes era in garnering a number of resources and launching the search for the next era in one of its capitols. In other words, you play as a nation which evolves over the periods. This map looks like the original game : Empire Earth. ![]()
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